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Android Player: Displaying Images

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AnySignage for Android supports all main image formats with the exception of animated GIF’s.

Images are downloaded from the CMS and cached in the local Player library (on internal storage or SD card) and are preloaded into memory shortly before they are due to be shown.

Size and Format

Images served through the Image module are sampled so that only the quantity of pixels that can be displayed on the screen are loaded into memory.

Recommendations to display Images for best results:

  • Ensure your Image is saved at no more than 96 dpi
  • Ensure your Image is a similar size to your Region
  • Use PNG/JPG file format

Why is this necessary?

When an image is shown, the physical space the image takes up in memory is far greater than the size of the file - the majority of file containers use compression to reduce the file size.

Example:

A JPEG image with a resolution of 2160 x 3840 at 600 dpi (common for printed media) shown without any sampling, would take ~24 MB of memory to paint on screen. If a graphics package were used to drop the resolution to 1080x1920 at 96 dpi, it would only take 6 MB of memory to open.

 

Common Errors

Unable to Decode

AnySignage for Android needs to “decode” the image from the format it has been saved in (i.e. PNG) and load it into the graphics card for display. Some images may be in a format that Android is not able to decode. In these cases the image will be blacklisted and the Layout will not be shown.

I/O Exception

AnySignage for Android caches images in the local library and opens them when they are needed for display. If AnySignage cannot open the image for some reason it will provide an I/O Exception and skip the Layout.

Common causes for this error are:

  • Read Only Storage
  • Corrupted Storage
  • Corrupted Download (will be re-downloaded)
  • Corrupted Upload to the CMS


As a general rule, if this error message is happening for every image, the most likely cause is that the storage has become read only. If it is happening for 1 image only, then it is more likely to be a corruption.


Webpage Images

Images on embedded or web page media observe the rules of the browser application on the Android device





AnySignage is a powerful cloud-based digital signage platform designed to bring any screen to life with engaging content. It supports media players running on both Android and Windows operating systems, offering flexibility for various hardware setups. In addition, AnySignage is fully compatible with professional digital signage displays that run on LG webOS or Samsung TIZEN, eliminating the need for external players. This comprehensive solution makes it easier than ever to manage and deliver dynamic content across different devices, ensuring a seamless and professional display experience.

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